1849 (Sicily) is the latest 18xx offering to come from Chris Lawson, the
indefatigable producer of such gamekits as 1841, 1876, and 1899,
reviewed earlier in these pages. Indeed, 1849 has seen production
before; I reviewed it here some years ago as 1850. The designer,
Federico Vellani, has spent the intervening years modifying the design
to overcome the worst faults of that deeply flawed design. (He has also
spent much time working on producing and providing for a family, which
may go some way towards explaining the delay.) This is version 4 of the
game.
The first thing to notice is that the physical presentation of the game
exceeds Chris' earlier efforts, and that's saying something. In its
most expensive form all you have to do is cut out components, mount the
map, and stick the very attractive self-adhesive logos on to wooden
cylinders, and if these are done neatly the result is actually better
than some production games. But what of the game itself?
The biggest of several flaws in the earlier design was the start, which
was sufficiently unbalanced that in most games one could predict the
relative ordering of the players as soon as the bidding was over. In
this version the sealed bribe phase has been replaced by an 1830-style
auction of private companies. Once these companies have been sold, the
major corporations are available in a random order; only the President's
share need be sold to release the next corporation. Corporations are
funded as shares are sold and, as in 1851, there is a financial step at
the end of each Operating Turn where corporations may buy and sell their
own shares.
The unbalanced start positions of the various major corporations has
been moderated by making the better-placed ones pay more for their
tokens, and the worst corporation, the Lilibeo starting in Marsala in
the far West, has been further enhanced by having Marsala and the nearby
Trapani pre-built to grey. Higher par prices are now available only in
later phases, and the result is a more nearly balanced game.
The rest of the game hasn't changed much from the version I reviewed as
1850. The map is mostly covered in mountains, and narrow-gauge track is
available to reduce the costs involved. Unusually for most 18xx games,
upgrading track in difficult terrain costs money. The trains are mostly
suffixed -H, to indicate that their range is measured in hexes, not
stops. For most trains, narrow gauge hexes count double; there are some
which count broad gauge double and narrow gauge normally.
The game is a fairly small one, by 18xx standards, taking about three
hours to finish for reasonably alert, experienced players. There are
two scenarios, with five and six major corporations in play. The
smaller scenario is recommended when there are three players, and the
larger one when there are five. For four players, the extra corporation
can be used to make the game a little longer. For extra complexity
there is also an "Electric Dreams" variant, adding electric trains (like
Diesels, but they only run on broad gauge track) and bonds.
For all the improvements to play balance, I'm still far from convinced
that this is a well-balanced game. The Lilibeo is still a liability
unless it can connect into Palermo, and it is very easy for the company
which starts in Palermo to block access. The two cheap narrow-gauge
trains which become available after the first 16H train mean that
(usually) the unfortunate owner of the company forced to buy the 16H
won't finish high up the order. In most games it seems to be a real
struggle to avoid bankruptcy and it always seems right to try to dump
early corporations if you can. Maybe I'm missing something, though, for
amongst the Italians 1849 is regarded as the 18xx game of choice. |