1851 is a new 18xx game set in Kentucky and Tennessee, it is designed
for 3 to 5 players and takes about 3 hours to play.
The game will be suited for new players as well as experienced hands. Due to
the shorter playing time it should make a very good introduction game as well.
While a number of rules and "features" have been removed either for ease of
play or because they are not suited for a smaller game, new concepts have
been introduced which are not found in existing American 18xx games. These
include partial capitalization, bonus routes, station marker costs and the
ability for a corporation to buy and sell it's own shares. These new ideas
are integral to the game play and strategy and not just superficial chrome
to make the game different.
The game should appeal to the track builders as well as the share dealers.
The map soon builds up a network of track that runs between all corners of
the board, this is due to tile build rules, the lack of $10 cities and the
bonus 'red-to-red' routes. The six corporations in the game are partially
capitalized when floated and can sell/buy their own stock to/from the bank
pool during the operating round. There is no "initial offering" as the
corporation owns the unsold stock and also receive dividends on stock held
in their treasury, stock is always sold at the current stock market price
(no "par price").
Background History
The game originated in the 18TN design by Mark Derrick (who lives in
Chattanooga, Tennessee). During playtesting of 18TN the rules were further
developed by myself and as this resulted in a totally new game, it was
decided that a new title would be appropriate. While both games share the
same goals, to create an easy and faster 18xx game, the end result is that
18TN and 1851 are two totally different games but based around similar maps
using the same six corporations.
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