1841 RULES CLARIFICATIONS |
Clarifications and Amendments by Steve Thomas
Additional Information by Chris Lawson
In German translated by Stefan Meinhold
by
Steve Thomas
Version 1.5
This is a collection of rules clarifications and amendments for Federico
Vellani's excellent 1841, an 18xx variant set in Northern Italy and
first called 1839. Except where noted, the amendments have been
ratified by Federico, so they are as official as the rule book. This
doesn't mean you have to play this way, of course, if another way
works better for your group, but this document can at least form a solid
foundation for any variants.
This document is divided into five parts. The
first group of clarifications are points that
can be deduced by sufficiently assiduous study of the rule book. In
some cases the information is clearly presented in the obvious part of
the rule book, while in others it is well buried; in all cases they are
rules we or others have got wrong or been confused by at some time. The
second group consists of rulings in cases not
covered by Federico's rules. The third section
is devoted to conscious changes of the rules, while the
fourth is devoted to variant rules which
experimenters might like to try but which are not (yet) considered
official. The last is a section covering
frequently-made errors. In each section, numbers in braces {like this}
are section numbers from the rule book. Text in brackets [like this] is
rationale and comment.
Thanks to Richard Clyne, John David Galt, Chris Lawson, Tom Lehmann,
Dane Maslen, David Reed, Alex Rhomberg, Federico Vellani, and Nick Wedd
for their comments. Please address any comments to me,
Steve Thomas.
1. Rule clarifications
- {2.4} If two or more players have the joint highest bid for a particular
Concession in a Concessions Round, the tying player furthest from the
priority deal card holder will win (and must pay for) the Concession
unless a higher-ranked player intervenes. The minimum raise is L5.
- {3.1, 3.2, 3.3, 4.7.1, 4.7.2, 4.7.3} The price of a 20% certificate of a
Minor Corporation is the price on the share chart, and not twice that.
See the Glossary.
- {3.1, 4.7.1, 4.7.4, 4.7.5} A Corporation has no history when it is
formed, by a straightforward launch or otherwise. It is not deemed
to have operated (for the purposes of owners being allowed to sell
stock or the Corporation being allowed to merge, etc.) just because
a precursor did so.
- {3.3.4} The SFTN and the SSFL start their first OR with only one token
on the map, in the pre-printed location.
- {3.3.4, 4.7.3} Corporations may not start in pass hexes. Passes are not
cities.
- {3.5.1} If a stock price cannot move to the right because no 8-Train has
been bought, the price will move up instead, if it can.
- {3.5.2} If a player controls, directly or indirectly, more than 60% of
stock in a Corporation, the situation must be rectified, if possible,
either in his next Stock Turn or in the Operating Turn of one of his
companies, whichever happens first. [But see below for some odd-ball
cases.]
- {4.1.1, 4.1.2} Some of the new track in a newly-laid tile must be
reachable from a city containing the Corporation's token. It is
irrelevant if the new track is reachable from a token in a Pass hex.
[See also Section 3, below.]
- {4.1.1, 4.1.2} The connection between the new tile and the base station
cannot pass through a city or pass completely filled with tokens
belonging to other Corporations. It may pass through cities or
passes filled with tokens from the same Corporation.
- {4.1.1, 4.1.2} Track may run off the hex grid into either a port or an
off-board hex with a black triangle pointing towards the new track.
- {4.3.1} A legal route for a train must include a city with a Corporation
token in it and at least one other (small or large) city. In
particular, a route from Genova's port, to Genova, and then to the
pass to the north, is not a legal train route.
- {4.3.1} Small cities and ports do not count towards the length of a
train. Large cities and off-board areas do count towards the length of
a train. Passes count towards the length of all but 8-Trains.
- {4.4} "Token Acquisition" is something of a misnomer. The acquiring
Corporation is only acquiring the rights in a particular city or
pass. The acquiring Corporation must have a spare token in its Token
Pool. This goes on to the map in the selected location, and the
token it substitutes for is placed in the Token Pool of the
Corporation to which it belongs.
- {4.5.1} During the Emergency Money-Raising Step, Corporations and
players may (or possibly must) ignore the usual restrictions on
selling stock. They may sell stock in Corporations which haven't
operated yet, and they can cause the Bank Pool to own more than 50%
of a Corporation, or even its Presidency. They may choose to sell
stock which they wouldn't normally be able to sell in preference to
stock which could be sold normally.
- {4.5.1} In an Emergency Money-Raising Step, stock certificates of the
currently operating Corporation are treated in exactly the same way
as any other certificates; the exception suggested by the rule is a
hang-over from a previous version.
- {4.6.2} Presidencies may change immediately the Concessions disappear
with the purchase of the first 4-Train.
- {4.6.8} When the Ferdinandea Secession occurs, the share price tokens
for the SFV and SFL will be placed at the point in the pile of tokens
at which the IRSFF token was located, even if that is not at the
bottom of the pile. [This is the only occasion when a token can be
moved into a square on the stock market other than at the bottom of
the pile.]
- {4.6.8, 4.7.4, 4.7.5, 4.7.6} The turn order for any decisions following
mergers, transformations, and the Ferdinandea Secession is each
player, starting with the active President and going round to the
left. Each player performs the activity for his personal holdings
and then for his Corporations, most expensive first. Finally, do the
Bank Pool. In the case of the Ferdinandea Secession, this is done
twice, for pairs of IRSFF shares and then for odd ones. See the
Glossary. [And Section 3, below.]
- {4.6.9} If the SSFL and at least one of the SFLP and SFMA exist when the
first 4-Train is purchased, the ensuing merge between major
corporations is a standard one in all respects except that resulting
corporation is the SFLi and its token replacement is special.
- {4.6.9} The SFLi will not run in the round in which it is formed, even
if its components have not. This is a side-effect of the standard
merge rules. [See Section 4, below.]
- {4.7.2} A Corporation may buy certificates only from the Initial
Offering or the Bank Pool. It may not buy them from another player
or Corporation, and it may not acquire Concessions.
- {4.7.4, 4.7.5} A newly-merged Corporation will receive one token for
each token owned by its precursors, except that it will lose one for
each case where two tokens in the same city or pass belonging to the
precursors are replaced by a single token, and it will never have
fewer than two or more than five. The Tuscanian merge is special.
2. Additional rules
- {3.1, 4.5.1, 4.7.1, 4.7.4, 4.7.5} A frozen ("freezed") Corporation is
deemed to have "performed an Operating Round" when its share price is
moved backwards in an Operating Round. Other Corporations have
"performed an Operating Round" at the conclusion of their turn in an
Operating Round. This means that a Corporation may not voluntarily
sell its Initial Offering stock or instigate a merger until its
second Operating Round, although it may be the target of a merger by
a Corporation running later in its first Round.
- {3.1, 4.7.1} Stock prices are adjusted downwards after a sale in reverse
running order, i.e. in increasing order of price, with the tokens on
top of a pile moving last. Note that this means that if tokens end
up in a pile after a group of sales, their relative running order
will be reversed.
- {3.2} A player may buy a single share (10% of a Major or 20% of a Minor)
from another player even if that other player has only the
President's share, provided that some player or Corporation has
enough stock after the transfer to be able to take the Presidency.
- {3.2} If a player buys stock directly from another player, that other
player is not deemed to have sold the stock. This means that the
transaction is permitted even if the Corporation has not operated,
and the selling player may buy stock in that Corporation later that
Stock Round.
- {3.3, 4.7.3, 4.7.6} If a Corporation being launched, or formed as the
result of a transformation, hasn't got enough money in its Treasury
to fund the minimum number of tokens, it must raise the money by
selling its Treasury or Initial Offering certificates at half price,
as in an Emergency Money-Raising Step. If this doesn't raise enough,
the President must assist from his own resources. A Corporation may
not acquire more than the minimum number of tokens if this would
require stock to be sold or Presidential assistance.
- {3.4} When prices change at the end of a Stock Round, tokens starting
in a pile and moving in the same direction will have their relative
order unchanged.
- {3.4} The actions at the end of a Stock Round must be performed in the
order given. This means that Corporations with shares in the Bank
Pool have their prices lowered before Corporations fully sold have
their prices raised.
- {3.5.2} Concessions do not count towards share limit.
- {3.5.2} Shares owned by Corporations do not count towards the overall
share limit of the Corporation's President.
- {3.5.2} A player holding more than the allowed number of stock
certificates is relieved of his obligation to sell stock to rectify
the situation if none of his certificates can legally be sold. If he
can sell some certificates, but not enough to bring him within share
limit, he must sell those he can.
- {3.5.2} If a player decides to drop out after going bankrupt, the share
limits for the other players do not rise.
- {3.5.2, 4.7.1} If a player controls, directly or indirectly, more than
60% of stock in a Corporation (call it A) and is operating a
Corporation (call it B) which directly owns stock in A, B must sell
A shares to reduce his holding if he can (i.e. unless A has not
operated), even if the sale leaves him still over limit. If B
controls A shares indirectly (i.e. B controls Corporation C, which
owns stock in A) B is not required to divest itself of C in order to
reduce the player's holding in A.
- {3.5.3, 4.6.8, 4.7.4, 4.7.5, 4.7.6} If Corporations must act "most
expensive first", they act in the order in which they would run in an
Operating Round. "Least expensive first" is the reverse order.
- {4} The order in which Corporations operate may change during the course
of an Operating Round as shares are sold.
- {4.1.1, 4.1.2} In Phase Two, the route from a Corporation token to the
new tile may not cross an active border, not even twice.
- {4.1.1, 4.1.2} The yellow Venice tile may be laid only in orientation
S, with Venice itself next to the port and the other piece of track
pointing towards Padova. The green and brown Venice tiles will then
fit only in one orientation.
- {4.1.1, 4.1.2} The green Genova tile may be laid in either of the two
obvious orientations; there is no need to connect to the port.
- {4.1.1, 4.1.2} The hex-side immediately north of Pisa is impassable; the
map fragment on page 11 of the original rules (i.e. Federico's
version) is inaccurate. Chris Lawson's version of the rules and all
copies of the map itself are correct.
- {4.4} Corporations may not, through token acquisition, obtain more than
one token in any one hex.
- {4.4, 4.7.4} It is illegal to reduce a Corporation to having tokens only
in pass hexes.
- {4.5} There are seven 8-Trains available for purchase. This is a fixed
limit; if all are sold, Corporations are relieved of their normal
obligation to own a train.
- {4.5.1} When selling shares at half price, the total amount raised, if
not integral, is rounded down; the rounding is not performed on each
certificate sold.
- {4.5.1} If, after an Emergency Money-Raising Step, the Corporation
still has funds, it may buy further Trains (usually from other
Corporations, but conceivably from the Bank or Bank Pool) as its
President wishes.
- {4.5.1, 4.6.8, 4.6.9} If circular chain of control arises, the affected
Corporations are considered frozen, except that they must, in their
Financial steps, sell off all shares they own in their controller(s).
These sales follow the rules for the Emergency Money-Raising Step
{4.5.1}, except that the Corporation receives full value for the
shares sold.
- {4.6.2} The actions occurring when the first 4-Train is sold must be
carried out in the order given. This means that the elimination of
the concessions, the Ferdinandea Secession, and the Tuscanian Merge
occur in that order.
- {4.6.8} When the Ferdinandea Secession occurs, the fragments (SFV and
SFL) will run unless the IRSFF ran earlier that round. If the IRSFF
buys the first 4-Train, the fragments will not run that OR and the
Corporation will lose the remainder of its train-buying step and its
financial step.
- {4.6.8, 4.7.4, 4.7.6} A frozen Corporation will discard odd shares in
the components of a merger between Major Corporations, receiving the
usual compensation. If it has a pair of IRSFF shares, it will act as
the Bank Pool does (i.e. exchange them for one SFV and one SFL share
unless one of the Presidencies is still available). If it has a
single IRSFF share, it will exchange it for an SFV share, if
available. These exchanges will occur after the Bank Pool's
exchanges, in operating order if there is more than one frozen
Corporation.
- {4.6.9} If Firenze and/or Pisa are not occupied by tokens of the
Corporations merging in the Tuscanian merge, the SFLi will not have
a token in the relevant city. If the SFLi is not able to maintain
a token in at least one of Firenze or Pisa it must keep a token in
some other city occupied by a precursor Corporation.
- {4.7.4, 4.7.5} A "hypothetical train" may run between two tokens in the
same city. This means that two Corporations whose only connected
tokens are in the same city may merge, provided they meet the other
requirements.
- {5} If the bank runs out of money, the game will still end immediately
if a share price reaches L.516 or all external boxes are connected.
[But see the variants section below.]
Section 3. Rule changes
- {3.1, 3.2, 4.7.1, 4.7.2, 4.7.4, 4.7.5} Players and Corporations may not
voluntarily buy or sell stock or cause a merger if this would lead to
a circular chain of ownership. They may buy the first 4-Train even
if this would lead to such a chain.
- {4.1.1, 4.1.2} It is legal to upgrade a reachable city (provided that
any new track doesn't run off the map or into a barrier), even if
there is no new track or if the new track isn't reachable.
- {4.6.8} When swapping pairs of IRSFF shares, the first pair must be
swapped for the President's share of either the SFV or the SFL, and
the second pair must be swapped for the other. If there is no second
pair, the unclaimed President's certificate will go to the Bank Pool.
In this case some players or Corporations may not be able to exchange
their IRSFF certificates for those of the fragments; such share-
owners will be paid the current market value of the share from the
bank without affecting the share price of either fragment. The
unclaimed Corporation will be frozen.
- {4.6.9} If no player or Corporation has as much as 20% of the SFLi when
it forms (because they all had 30% or less of its precursors and
chose not to acquire the Presidency) its President's certificate will
go to the Bank Pool, and the Corporation will be frozen. In this
case the Corporation will place tokens only on Pisa and Firenze.
- {4.7.2} A Corporation may not buy shares in a Corporation whose shares
it sold at any time during the current Operating Round. This
includes shares sold in an earlier Emergency Money-Raising Step.
- {4.7.4} When swapping shares after a merger between Major Corporations,
shareholders with pairs of shares act before players with odd ones,
as in the Ferdinandea Secession. If the President's share of the new
Corporation hasn't yet been taken, a shareholder in turn with less
than 40% of the old Corporations may exchange his entire holding for
the President's share, paying the difference, rounded down, while a
shareholder with 20% or 30% must take an ordinary share if he rejects
the presidency. (A shareholder with 40% or more must take the
presidency, of course.) If shares in the new Corporation run out, a
player with a pair of shares receives full value from the bank. If
the merger is voluntary (i.e. it is not the Tuscanian merge) it may
not take place unless some shareholder takes the Presidency.
- {4.7.4, 4.7.5} A merger is forbidden if all routes from a railhead of
the active Corporation to a token of the other cross an active border.
This means that if the two Corporations are in different countries,
they may not merge, and two Corporations in the same country may not
merge if all routes between them cross into another country.
Section 4. Variants
- {2} The Concessions Round is replaced by an open auction mechanism.
Assign the seating order randomly. The first player makes a bid of
at least L.20 on any of the eight Concessions. Players, in order,
raise the bid by at least L.5 (or L.1, if the players agree
beforehand), or pass, and the Concession is assigned to the last
bidder after everyone passes. The next Concession is auctioned by
the player in second position, and so on. A player in turn may
decline to auction a Concession; if all players do so successively,
the Concessions Round is over. Once the auction is over, the players
reseat themselves in decreasing order of money spent; in the case of
a tie the priority goes to the player owning the lowest-numbered
concession, and if more than one player owns no concessions their
relative order is determined randomly. [This mechanism avoids the
problem that inexperienced or careless players may overbid on most or
all of the Concessions, leading to an unbalanced game.]
- {4.5.1, 4.7.1} In order to lower the price of another Corporations's
stock, Corporations must sell at least two shares if the stock sold
is priced in columns L to P on the stock chart, or three shares if
the price is in columns Q to S. Sales by players or sales of a
Corporation's own stock depress prices normally. [This change can
speed up the game quite a bit in its later stages since it is much
harder to prevent stock prices reaching the top of the chart, so much
so that players need not waste time trying.]
- {4.6.9} The SFLi will run in the round in which it is formed, provided
that none of its components have done so. [This sometimes makes the
SFLi a better corporation to own and makes the exact timing of the
purchase of the first 4-Train have less impact on the health of the
SFLi.]
- {4.7.2} A Corporation may not buy shares of Corporations which have
tokens on the other side of an active border. This means, for
example, that the IRSFF may never buy shares in other Corporations,
and other Corporations may never buy IRSFF shares. [This rule
eliminates some problems with circular chains of ownership forced
with the Ferdinandea Secession and the Tuscanian Merge and has some
historical basis. However, it largely eliminates share ownership
by Corporations until the Concessions disappear, and it is this
which makes 1841 about the best 18xx game there is, in my opinion.
Your mileage may vary.]
- {5} If the game ends because a stock price reaches L.516 or because all
the red off-board hexes have track connected to them, the current
Operating Round is completed. [Without the first part of this change
the last few Operating Rounds tend to become an exercise in ensuring
that stock prices don't climb past ledges on the stock chart to avoid
giving stock-holders in one Corporation a huge advantage. The second
part just makes all ways of ending the game take effect at the end of
an Operating Round.]
Section 5. Frequently occurring errors.
These points are frequently overlooked, especially by those players
experienced at other 18xx games but new to 1841. Not all players
will make all of these mistakes, but some groups have made all of
them and some find them remarkably easy to repeat.
- Minor Corporation certificates cost the normal printed stock price
(with the President's certificate costing double, as usual) but the
dividend on an ordinary certificate is 20% of the Corporation's
earnings.
- A route must include at least two cities; passes and ports don't
count as cities for this purpose, but red off-board areas do.
Small cities and ports are "free" to all Trains, in that a Train
may visit and count as many of them as it can reach, while passes
are "free" to 8-Trains only.
- Stock in a Corporation may not be sold, except on an emergency basis,
and a Corporation may not merge, until the Corporation has operated
at least once. This applies to Corporations newly formed from
mergers (including the Tuscanian Merge) and the Ferdinandea
Secession, as well as to Corporations launched in the normal way.
While it is often tempting to think of a Corporation's turn being
over once it has finished either running or buying its trains, a
Corporation hasn't operated until it has finished its first turn.
- Tokens may not be laid across active borders, even if the destination
country is the same as the one from which a path is being traced.
Thus, no Turin Corporations' tokens may be placed near or in Milan
until Phase 4, no Corporations may trace paths through the reduced
Austria in Phase 5 to place tokens, and no tokens may ever get laid
in Switzerland (Lugano).
- The Token Acquisition Step {4.4} is often completely overlooked,
especially as a mechanism for shuffling money between Corporations.
- Selling stock on an emergency basis only produces 1/2 value but may
result in the Bank Pool getting more than 50% of a single
Corporation, and even President's certificates can get there.
Selling stock either normally or on an emergency basis may include
selling shares in the Corporation being run, although normal sales
of a Corporation's stock can't be done on its first turn (because
it hasn't completed an Operating turn yet).
- The requirement that a Corporation's earnings exceed its stock price
in order for its price to rise is often overlooked.
- Companies must start in cities; passes don't count.
- Yellow tiles with single small cities upgrade; tiles with two don't.
Steve.Thomas@insignia.com
This section was last modified 11th May 1999.
Change log |
06/10/97: Version 1.3
08/03/99: Version 1.4
11/05/99: Version 1.5
|
by
Chris Lawson
Version 1.1
Corporation Mergers, new Stock Market price
{4.7.3, 4.7.4} As there seems to be some question of how
the new price is implemented, here is a chart that covers the possibilities
for both Major and Minor Corporations.
Notes: If a Major Corporation has a value higher than L250,
then the new Corporation keeps that value (in practical terms this
means if it is L256 or higher, you do not need this chart). Minor
Corporations cannot move past column K on the Stock Market Chart;
once merged they are allowed to do so as they are no longer Minor Corporations.
Sum of old Sum of old Final Price on
Minor Corp Major Corp Stock Market Chart
- 243 and up moves to 242 (ref N3)
- 231 to 242 moves to 230 (ref N4)
448 (max) 220 to 230 moves to 219 (ref N5)
- 219 moves to 218 (ref M3)
419 or 426 209 to 218 moves to 208 (ref M4)
397 to 406 199 to 208 moves to 198 (ref M5)
361 to 396 181 to 198 moves to 180 (ref M6)
357 to 360 179 or 180 moves to 178 (ref L5)
325 to 356 163 to 178 moves to 162 (ref L6)
283 to 324 142 to 162 moves to 141 (ref L7)
255 to 282 128 to 141 moves to 127 (ref K7)
213 to 254 107 to 127 moves to 106 (ref K8)
191 to 212 96 to 106 moves to 95 (ref J8)
153 to 190 77 to 95 moves to 76 (ref J9)
139 to 152 70 to 76 moves to 69 (ref I9)
107 to 138 54 to 69 moves to 53 (ref I10)
97 to 106 49 to 53 moves to 48 (ref H10)
71 to 96 36 to 48 moves to 35 (ref H11)
65 to 70 33 to 35 etc, etc.
This page is maintained by
Chris Lawson (chris.lawson@virgin.net)
Last Updated 16th September 2001